IEP Objectives : Expanded Core Curriculum Games for Visually Impaired Students
ObjectiveEd.com is our new organization where we are building Expanded Core Curriculum games for blind and low vision students, based on a child’s Individual Educational Plan.
The child’s advancement in learning skills in our ECC-based games and interactive simulations will be maintained in a private secure cloud, visible to the IEP team in a web-based dashboard .
If you are a Special Ed Teacher , click for more details on trying these types of games as part of maximizing student outcomes, relating to their
RTI and IEP
We needed a tutorial at the beginning of the game to teach the game player how to control their car.
While using the tutorial (and the game) the screen is dark (empty), and the game player listens to instructions. The first tutorial we tried spent about 2 minutes describing how to control the car, then let the game player practice moving the steering wheel (rotate left and right) and the gas pedal (tilt forward and backwards), and then explained the rules of the game (about 2 more minutes).
I tested it with children from 3rd to 5th grade at the school summer camp, and about half the children were completely confused, and most were bored by the end. We had some of the students who helped design the game assist in the testing.
Initially, the tutorial spoke to you as you practiced. It would say “driving straight ahead” or “driving slow” or “too far back”. We tested twice a week, using the problems we found in prior testing to improve tutorial for the next testing. We tested over the course of 4 weeks, and improved the tutorial a lot, but it still was a painful experience for the game player.
The best games teach the game player “naturally” as they play, so we switched strategies. We changed the tutorial to be as brief as possible, and changed the first few levels to continue your training. By the time we were done, we reduced the tutorial from over 5 minutes to about 90 seconds, and the children really liked it.