ObjectiveEd: Why gamification works

ObjectiveEd’s suite of curriculum-based games tied to each student’s Individual Educational Plan is based on the concept of gamification.

Gamification is a key to motivating students.

student playing barnyard game

According to a recent article in Education Week, it’s obvious how much children play and enjoy video games. However, this very quality of games to absorb and motivate children can be hijacked to help children. You may be surprised to find out that games and gamification can be extremely useful in education when utilized correctly.

By applying the motivational power of gamification to the motivation problems in learning, more effective learning can take place. One way to do this is by applying rewards to the learning process. Incentives like good grades, virtual rewards (titles, badges, points), and leveling up encourage students to participate more often and keep them coming back for more.

Gamification also changes students’ relationship with failure. This is absolutely significant because the fear of failure or ridicule will cause many a student to refrain from asking questions when they need to.

This is where gamification comes in. Researchers have found that children use a trial and error approach when gaming. “Failure” in a well-designed game is almost never a cause to stop playing. On the contrary, it usually motivates the player to pick the game up and try again, maybe attempting a new method or learning something from the previous failure that the player can do better in the next round of the game.

Electronic games for visually impaired students can enhance the learning of spatial concepts, auditory perception, ear/hand coordination, sonification, and orientation and mobility.

Other games can teach specific skills: mastering grid concepts by playing battleship or building vocabulary by playing word twist or hangman in braille.

Our website is www.objectiveEd.com


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